241 research outputs found

    DAugNet: Unsupervised, Multi-source, Multi-target, and Life-long Domain Adaptation for Semantic Segmentation of Satellite Images

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    The domain adaptation of satellite images has recently gained an increasing attention to overcome the limited generalization abilities of machine learning models when segmenting large-scale satellite images. Most of the existing approaches seek for adapting the model from one domain to another. However, such single-source and single-target setting prevents the methods from being scalable solutions, since nowadays multiple source and target domains having different data distributions are usually available. Besides, the continuous proliferation of satellite images necessitates the classifiers to adapt to continuously increasing data. We propose a novel approach, coined DAugNet, for unsupervised, multi-source, multi-target, and life-long domain adaptation of satellite images. It consists of a classifier and a data augmentor. The data augmentor, which is a shallow network, is able to perform style transfer between multiple satellite images in an unsupervised manner, even when new data are added over the time. In each training iteration, it provides the classifier with diversified data, which makes the classifier robust to large data distribution difference between the domains. Our extensive experiments prove that DAugNet significantly better generalizes to new geographic locations than the existing approaches

    Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement

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    The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper the desired application. In this paper, we design an algorithm to address all three optimization goals simultaneously. The user specifies desired bounds on approximation error {\delta}, minimal interior angle {\theta} and maximum mesh complexity N (number of vertices). Since such a desired mesh might not even exist, our optimization framework treats only the approximation error bound {\delta} as a hard constraint and the other two criteria as optimization goals. More specifically, we iteratively perform carefully prioritized local operators, whenever they do not violate the approximation error bound and improve the mesh otherwise. In this way our optimization framework greedily searches for the coarsest mesh with minimal interior angle above {\theta} and approximation error bounded by {\delta}. Fast runtime is enabled by a local approximation error estimation, while implicit feature preservation is obtained by specifically designed vertex relocation operators. Experiments show that our approach delivers high-quality meshes with implicitly preserved features and better balances between geometric fidelity, mesh complexity and element quality than the state-of-the-art.Comment: 14 pages, 20 figures. Submitted to IEEE Transactions on Visualization and Computer Graphic

    Interactive Geometry Remeshing

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    We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in parameter space. Using these maps, our algorithm is then able to take advantage of established signal processing and halftoning tools that offer real-time interaction and intricate control. The user can easily combine these maps to create a control map – a map which controls the sampling density over the surface patch. This map is then sampled at interactive rates allowing the user to easily design a tailored resampling. Once this sampling is complete, a Delaunay triangulation and fast optimization are performed to perfect the final mesh. As a result, our remeshing technique is extremely versatile and general, being able to produce arbitrarily complex meshes with a variety of properties including: uniformity, regularity, semiregularity, curvature sensitive resampling, and feature preservation. We provide a high level of control over the sampling distribution allowing the user to interactively custom design the mesh based on their requirements thereby increasing their productivity in creating a wide variety of meshes

    Probing for Surface Mesh Generation through Delaunay Refinement

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    Surface mesh generation through Delaunay refinement is considered as a relevant alternative to the common marching cubes algorithm. One distinctive feature lies into the fact that it interleaves shape probing (through intersection with Voronoi edges) with refinement. The current implementations require seeding the refinement procedure for each connected component so as to guarantee that all components are properly discovered by the mesh refinement procedure. This task is often left to the user. Although this is an easy task for input polyhedral surfaces, it is not when the input surface is defined as an isovalue of an implicit function. In this report we propose an automatic seeding procedure which interleaves refinement, seeding and initialization steps with the qualities of the refinement and the guarantees of careful seeding

    Surface Reconstruction through Point Set Structuring

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    International audienceWe present a method for reconstructing surfaces from point sets. The main novelty lies in a structure-preserving approach where the input point set is first consolidated by structuring and resampling the planar components, before reconstructing the surface from both the consolidated components and the unstructured points. The final surface is obtained through solving a graph-cut problem formulated on the 3D Delaunay triangulation of the structured point set where the tetrahedra are labeled as inside or outside cells. Structuring facilitates the surface reconstruction as the point set is substantially reduced and the points are enriched with structural meaning related to adjacency between primitives. Our approach departs from the common dichotomy between smooth/piecewise-smooth and primitive-based representations by gracefully combining canonical parts from detected primitives and free-form parts of the inferred shape. Our experiments on a variety of inputs illustrate the potential of our approach in terms of robustness, flexibility and efficiency

    StandardGAN: Multi-source Domain Adaptation for Semantic Segmentation of Very High Resolution Satellite Images by Data Standardization

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    Domain adaptation for semantic segmentation has recently been actively studied to increase the generalization capabilities of deep learning models. The vast majority of the domain adaptation methods tackle single-source case, where the model trained on a single source domain is adapted to a target domain. However, these methods have limited practical real world applications, since usually one has multiple source domains with different data distributions. In this work, we deal with the multi-source domain adaptation problem. Our method, namely StandardGAN, standardizes each source and target domains so that all the data have similar data distributions. We then use the standardized source domains to train a classifier and segment the standardized target domain. We conduct extensive experiments on two remote sensing data sets, in which the first one consists of multiple cities from a single country, and the other one contains multiple cities from different countries. Our experimental results show that the standardized data generated by StandardGAN allow the classifiers to generate significantly better segmentation.Comment: Accepted at CVPR EarthVision Workshop 202

    BPNet: B\'ezier Primitive Segmentation on 3D Point Clouds

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    This paper proposes BPNet, a novel end-to-end deep learning framework to learn B\'ezier primitive segmentation on 3D point clouds. The existing works treat different primitive types separately, thus limiting them to finite shape categories. To address this issue, we seek a generalized primitive segmentation on point clouds. Taking inspiration from B\'ezier decomposition on NURBS models, we transfer it to guide point cloud segmentation casting off primitive types. A joint optimization framework is proposed to learn B\'ezier primitive segmentation and geometric fitting simultaneously on a cascaded architecture. Specifically, we introduce a soft voting regularizer to improve primitive segmentation and propose an auto-weight embedding module to cluster point features, making the network more robust and generic. We also introduce a reconstruction module where we successfully process multiple CAD models with different primitives simultaneously. We conducted extensive experiments on the synthetic ABC dataset and real-scan datasets to validate and compare our approach with different baseline methods. Experiments show superior performance over previous work in terms of segmentation, with a substantially faster inference speed

    Planar Shape Detection and Regularization in Tandem

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    International audienceWe present a method for planar shape detection and regularization from raw point sets. The geometric modeling and processing of man-made environments from measurement data often relies upon robust detection of planar primitive shapes. In addition, the detection and reinforcement of regularities between planar parts is a means to increase resilience to missing or defect-laden data as well as to reduce the complexity of models and algorithms down the modeling pipeline. The main novelty behind our method is to perform detection and regularization in tandem. We first sample a sparse set of seeds uniformly on the input point set, then perform in parallel shape detection through region growing, interleaved with regularization through detection and reinforcement of regular relationships (coplanar, parallel and orthogonal). In addition to addressing the end goal of regularization, such reinforcement also improves data fitting and provides guidance for clustering small parts into larger planar parts. We evaluate our approach against a wide range of inputs and under four criteria: geometric fidelity, coverage, regularity and running times. Our approach compares well with available implementations such as the efficient RANSAC-based approach proposed by Schnabel and co-authors in 2007

    Progressive Geometric View Factors for Radiative Thermal Simulation

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    International audienceRadiative heat transfer or light transport are primarily governed by geometric view factors between surface elements. For general surfaces, calculating accurate geometric view factors requires solving integrals via quadrature methods. For complex scenes with many objects and obstacles such calculations are compute-intensive, preventing real-time simulations. The progressive approach detailed here takes as input objects represented by surface triangle meshes and generates as output a dense square matrix of geometric view factors whose accuracy improves over time. The technical parameters of the approaches explained in this paper (hybrid triangle-based and point-based quadratures, tree-based data structure, segment-based probing and prediction) are selected to best trade accuracy for time
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